Showing posts with label Pirates Digital Media. Show all posts
Showing posts with label Pirates Digital Media. Show all posts

Thursday, November 18, 2021

Going to Extremes for North Central Missouri College

Problogue:  The start of our video broadcast production year is always stressful.  Because North Central Missouri College doesn't have a "broadcastable" sport in the fall, our start to the production year is the start of basketball season, which in 2021 tipped off at 5:30 on November 2.

I was right again...it was stressful, partly because I was gone for two weeks leading up to the game.  

Here's a recounting of that week. 

**********

After a long vacation,  a series of broadcasts to start the year meant an 85 hour work week (Monday through Saturday) for me at Pirates Digital Media.

Why?

Here's a recap of the facts:

  • Mid October trip, two wonderful days in San Diego (first time, won't be the last), 10 more wonderful days in Hawaii (came close to drowning, but didn't ruin the trip).
  • Stepped off the plane at midnight October 31.
  • Tip off of first televised basketball broadcast November 2nd, followed by five more games over the weekend--that's the 85 hour work week--and then two more the following Tuesday, which meant another 21 hour day.
Here's the narrative, some explanation and opinion:

At North Central Missouri College, we televise our games online.  I choose those words carefully. We're not like other schools at our level (National Junior College Athletic Association) and almost every other collegiate level outside of NCAA Division 1.

I say "televise" our games online because we have an in-house basketball production unit that features a multiple camera set (five cameras this year), a staff of at least five (three live camera operators, a director, and an announcer), three wireless cameras, a wireless microphone system for natural court sounds (placed on the backboards for rim and net sounds, as well as player grunts and sneaker squeaks and ref whistles), an automated scoreboard graphic, and a replay system.

During the broadcast, we feature interviews in the pregame with both coaches, commercial breaks that highlight North Central, halftime interviews produced before the game with our players and other people associated with our school, and a live interview court side with our coaches after the game.

Because our basketball facility is used by the community as a wellness center, we put up our equipment before games and take our equipment down after games.  That is about a four hour process, if everything goes well.

As a producer, it also takes time off-site to set up interviews for the game, record those interviews, and edit and publish those interviews.  We have six interviews for a basketball doubleheader, the opponent coaches are taped on Zoom and our coaches/players/guests are taped in our studio.  Just guessing, I'd say it's an average of one hour per interview to produce completely.

Additional duties are to make sure wireless batteries, camera batteries, and communication radios for video staff are charged and working.  And I set up my own tables and take them down, too, and am proud to do it.

As a play by play announcer, I prepare my game notes and spot charts starting about a week before the day I'll actually use them.  
  • After the first games, the North Central information is simply updated, but preparing for our opponent is a process of converting a roster into workable notes and a scoresheet kept during the broadcast, including
  • Finding cumulative statistics and whittling them down to what I'll use during the broadcast, including where teams are nationally ranked among other teams. Also going back go find the team's record last year.
  • Finding individual stats for each player and interpreting them (for instance, a free-throw shooter's average of 100% is a little misleading.  Is it 40 attempts or four?  Big difference.  And I look them up). Too many stats are too many stats: I'm interested in points, rebounds, shooting percentages, assists, steals and blocks.  And where they rank nationally in those categories.
  • Researching what each player has done in the past two or three games, going back in the stats to see what happened in previous meetings over the past two seasons between the two teams and what current players did in those games.
  • Researching some personal information on players, like nicknames, parent's names, best accomplishments, any thing else that might be usable during the broadcast.
  • Keeping track of the national rankings.
  • Writing a pregame show and in-game notes, which include updates on upcoming games and news from the NCMC campus.
I had my Audio/Visual class come up the other day to see what setup for a multiple-camera shoot looks like, and they asked me why I do that much work, and what extra money I earn by going to that much trouble for our live broadcasts.

Answer: I don't know.  And I don't.

I don't truly know why I go to the extremes to put on a broadcast like we put on.  

I do have some theories...

I have yet to see another NJCAA school, run in-house at least, that does multi-camera/announcer centered game broadcast.  When I was at the NCAA D2 level, nobody produced shows like that either.  I felt we were #1 in the nation then at the D2 level, and I think we're #1 right now at the JUCO level.

I like that feeling a lot.  File that one under the "ego" theory...

I also think that it does the school to have the finest production possible.  Parents and friends watch (from both schools), recruits watch, other coaches watch.  All good for NCMC, although  it's impossible to assign a financial number to it, much to some people's dismay through the years.  I call this the Public Relations theory.

Also there's the Goliath theory...we want to look bigger than we actually are, perhaps.  Isn't that pretty normal on social media?  Don't companies promote themselves in an effort to appear bigger and better than their competitors?  Don't people try to show their best lives to their followers?  No difference here.

How about the "chip on the shoulder" theory?  

I've worked in relative obscurity for much of my career.  My belief is people think, because I have created systems from scratch and have focused on amateur athletics, I must not be any good.  We don't have expensive equipment (I'd rather pay for people's services than high end tech); I don't cater to advertisers,  I don't need the best seat in the stadium and certainly don't want a gaudy press credential around my neck.  I like to be nice to everybody, not just the high flying media phonies and the people they use/abuse to get what they want, and everyone knows it.  

And finally, the legacy theory: I want people to remember us as the leaders in the industry of streaming live sports (at least among student-staff, in-house productions) and I want our students to know that they were the biggest part of that legacy.

Now, about the money. 

I get paid (very fairly) to help promote the school, recruit students for our building digital media program, and produce media featuring NCMC.  I've had to work for money sometimes, and I don't mind being paid, but it does not motivate me.  What motivates me is the process, telling a story, and being good to people.  And to a very real and large extent, not letting people down.

That's why I am willing to work an 85 hour work week.








Thursday, October 14, 2021

The Bygone Era of Tape-Delayed Sports

Problogue: I am sad that I won't live long enough to see all the cool things that can be done on the internet.  Yeah, there's trash and annoyance and lots of sin, but some really great things also.  Like online broadcasting...

**********

Twenty years ago I was co-owner of TEAM Sports in Kansas City, doing video play by play (with one camera, exactly what people are doing now) of local high school sports.  

Twenty years ago, there was no internet to stream to, so we recorded on SVHS tape and then hustled that tape to Comcast Cable in eastern Jackson County (Missouri) for airing on Tuesday and Thursday nights.

Tape delay of high school sports was pretty cool at that time; the game would be played, we did a fair job of putting it on tape, and players/parents/friends/fans were thrilled to be able to see the replay in their home.

We even tape-delayed the state high school basketball and wrestling tournaments for a couple of years, distributing the broadcast tape to cable outlets across Missouri.  I believe it was the first ever state-wide video coverage of those events.

And it was pretty new.  And it was pretty cool...for awhile.  And, importantly, there were interested sponsors.

The truth, though, became apparent to me fairly soon: the fun part of sports is the drama of the game as it's happening.  It's a real life soap opera (click the link if you don't know what a soap opera is) being played out in front of you.  It's what we love...it makes it worth being there, even if "being there" means watching it on TV.

Tape delayed sports is subject to spoiler alerts.  If you know the result and the details, it's really not a lot of fun to watch, at least as a fan.  Maybe players want to see how they look in their uniform, or impress other people that they're on TV, but the drama is long over if you know the outcome.

Radio knew it all the time...live radio sports beats delayed video sports, although in the early 2000s it was close for awhile.

There came a point where we just couldn't find interested advertisers to back delayed sports coverage, and our company came to an end.

We had discussions and disagreements over implementing the internet for broadcasting, giving us the ability to go live.

I decided it was worth the gamble.

My first online broadcast was in the Missouri-Iowa-Nebraska-Kansas (MINK) League, with the Fellowship of Christian Athletes team the Kansas City Grays.  With the help of TEAM Sport's computer guru Mike Perry, we set up a small audio system (maybe WireCast?) to do a game from Blue Springs.

My anxiety over doing the game itself was pretty high, but my head was about to explode when I started getting messages on my broadcast laptop that the system was failing, and that I was continually being disconnected.

I struggled through the game with the notion that nobody could hear it.  And had a terrible feeling, of course.

Come to find out the next day, the system only had the capacity to support five listeners at a time.  So, we kind of blew up the system with an overload of listeners, which helped my attitude immensely.

That fall, I received a phone call from Rockhurst University's athletic director, asking if I could do online streamed radio coverage of Hawks basketball home games.

Rockhurst Hawks

Heck yes!

So I became the play by play announcer and chief engineer for RockU for two years in the NCAA.

That led to twelve wonderful years online, both audio and video, with William Jewell College, and now 2+ years at North Central Missouri College.

During that time we also formed broadcast networks for a couple of high schools, led by high school students wanting to have the experience.  I helped initiate the first-ever NCAA Division II conference-wide broadcast network, and have done internet coverage of national basketball, baseball, volleyball and softball broadcasts.

The point is, after 2005 or so, none of that would have happened using the tape delay concept.

"Live" is king in sports.

The internet allows everyone to go live if they choose to.

**********

Jon Gruden: Wow.  Takeaway: you shouldn't be thinking it, but if you are, you better not write it down anywhere.  But still, we should know by now not to think it.

**********

We have a staff of 10 people who are interested in our sports broadcast production team at North Central Missouri College, where we start our video basketball coverage on
Pirates Digital Media
November 2nd with a Women's/Men's doubleheader.

Our multi-camera approach is pretty impressive with the right numbers of staff, and not only is this group good by the numbers, I think they're  going to be pretty good when they get going (maybe great!)